Can E-sports Prepare Your Child for the Jobs of Tomorrow?

E-sports is the fastest growing genre of sports, with almost 500 million viewers and multi-million dollar prize pools rivaling that of mainstream sports. In this exclusive article, get an introduction to the XCL E-sports programme and learn about the large potential for E-sports to be a vehicle for education, and to help students stay ahead of the jobs and industries of tomorrow. Find out more about:

  • Why E-sports is a phenomenon that we should not ignore
  • How E-sports can increase engagement at school, and help address challenging issues facing students in the digital space
  • STEAM, social-emotional, and technical skills that a student-run E-sports programme can help develop
  • The different careers and adjacencies that are part of the E-sports and gaming ecosystem
  • How E-sports can help with tertiary education
  • How the E-sports programme at XCL World Academy is set up, including the various activities
  • Useful resources to learn more about E-sports in education

    Yes

    This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

    XCL World Academy E-sports Programme

    XCL World Academy is a family-orientated international school in Singapore for students aged 2 to 18. We equip children with the academic and lifelong learning skills to be agents of their own success – helping to prepare them for further education, future careers and navigating the opportunities and challenges they will encounter in their lives.

    As a pioneer in E-Sports among private and international schools across Southeast Asia, our vision is to lead by creating a model programme that can be emulated across XCL Education schools and beyond.

    E-sports in Singapore

    Gaming has evolved beyond being a hobby, as more and more people consider it a viable career option. Singapore’s games and E-sports market was estimated to have grown 15% between 2019 and 2020. According to the statements from government agencies, there are currently around 220 gaming companies in the country. It includes major local players like Sea Ltd.’s Garena Online Pvt. and startups like yup.gg and Storms.

    The 2021 Mobile Legends: Bang Bang M2 World Championship, which featured two Singaporean teams, was hosted in Singapore with the support of the Singapore Tourism Board. The prize for the winner was over $400,000. In May, Singapore hosted the Free Fire World Series, which garnered a peak viewership of 5.4 million — the highest-ever for any E-sports match outside of Chinese platforms. The E-sports industry is expected to grow fast and is attracting investments and increasing numbers of E-sports and gaming startups.

    Southeast Asia is expected to lead the world in E-sports revenue with compound annual growth of 20.8% through 2024, nearly double the global rate, according to a report from Tencent Holdings Ltd. and Newzoo BV.

    Bloomberg

    Interested to find out more about enrolling your child at XCL World Academy? Our team is here to answer any of your questions and get your child started on their XCL World Academy Journey.

    This website uses cookies to improve user experience. By using our website you consent to all cookies in accordance with our Privacy Policy.